/ Experience
The track record.
Game Owner, Designer & Lead Programmer
2020 – PresentOwned projects: 30k+ cumulative plays across Blocky Battles, Hokage Battlegrounds, Parkour, Close Combat 1 & 2. Previously co-owned: 115k+ plays across Karate Online and Martial Cultivation (bug fixing, advanced shop, codes, leaderboards, quests, flight systems).
Freelance Developer
July 2023 – PresentReal Futbol 25 — 215M+ plays: 3D sandbox training system with raycasting and CFrame spatial transformations, deferred-state network model to reduce overhead.
Freeze For UGC — 11M+ plays: sword inventory, "Steal Time" Developer Product, datastore, session-locked persistence via ProfileService for 100% data integrity.
Technical Highlights
- ▸ Worked with countless teams across many timezones and can collaborate with anyone. Blocky Battles featured a team spanning 3 continents that I managed
- ▸ Low-latency code for all systems including combat systems to ensure smooth client-side rendering