/ Experience

The track record.

Game Owner, Designer & Lead Programmer

2020 – Present

Owned projects: 30k+ cumulative plays across Blocky Battles, Hokage Battlegrounds, Parkour, Close Combat 1 & 2. Previously co-owned: 115k+ plays across Karate Online and Martial Cultivation (bug fixing, advanced shop, codes, leaderboards, quests, flight systems).

Freelance Developer

July 2023 – Present

Real Futbol 25 — 215M+ plays: 3D sandbox training system with raycasting and CFrame spatial transformations, deferred-state network model to reduce overhead.

Freeze For UGC — 11M+ plays: sword inventory, "Steal Time" Developer Product, datastore, session-locked persistence via ProfileService for 100% data integrity.

Technical Highlights

  • Worked with countless teams across many timezones and can collaborate with anyone. Blocky Battles featured a team spanning 3 continents that I managed
  • Low-latency code for all systems including combat systems to ensure smooth client-side rendering