Projects.
A selection of freelance contracts, owned titles, and co-owned builds — 245M+ cumulative plays.
Freelance & Contract Work
Real Futbol 25
American soccer game: I created a training system — placement, resize, move, remove cones, goals, and other obstacles. I also created custom GUI and utilized raycasting mechanics and a client-authorative replication system.
Freeze For UGC
Set up the game's DataStore using profile service and programmed the inventory system in addition to the 'Steal Time' developer product mechanic. ProfileService is my primary DataStoring method, and it's compatible with ordered data stores for leaderboards that I've created.
Owned Projects
Note: I am the only person who programmed any of these games — all programming across these titles is mine.
Blocky Battles
Owned, designed, and led development — full combat and gameplay pipeline.
Hokage Battlegrounds
Game owner and lead programmer — large-scale combat experience.
Parkour
A parody of the hit game Ninja Parkour — I mimicked the movement, created the shuriken throwing system, and built the shop.
Close Combat 2
Sequel combat framework with refined hit-reg and netcode.
Close Combat 1
Built the combat systems and a few different abilities for the classes. One of my earlier projects — Close Combat 2 is a much better showing.
Co-Owned Projects
Karate Online
Bug fixing, advanced shop, codes, leaderboards, flight systems.
Martial Cultivation
Quests, flight system, and bug fixes.